fbs is a cross-platform PySide packaging system which supports building desktop applications for Windows, Mac and Linux (Ubuntu, Fedora and Arch). Built on top of PyInstaller it wraps some of the rough edges and defines a standard project structure which allows the build process to be entirely automated. The included resource API is particularly useful, simplifying the handling of external data files, images or third-party libraries — a common pain point when bundling apps.
This tutorial will take you through the steps of creating PySide applications using fbs from scratch, and for converting existing projects over to the system.
If you're impatient, you can grab the Moonsweeper installers directly for Windows, MacOS or Linux (Ubuntu).
fbs is licensed under the GPL. This means you can use the fbs system for free in packages distributed with the GPL. For non-GPL packages you must buy a commercial license. See the fbs licensing page for up-to-date information.
fbs is built on top of PyInstaller. You can also use PyInstaller directly to package applications, see our Packaging PySide2 applications for Windows, with PyInstaller tutorial.
Install requirements
fbs is compatible with Python PySide2
. The only other requirement is PyInstaller
which handles the packaging itself. You can install these in a virtual environment (or your applications virtual environment) to keep your environment clean.
fbs only supports Python versions 3.5 and 3.6
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Developers in [[ country ]] get [[ discount.discount_pc ]]% OFF on all books & courses with code [[ discount.coupon_code ]]python3 -m venv fbsenv
Once created, activate the virtual environment by running from the command line —
# On Mac/Linux:
source fbsenv/bin/activate
# On Windows:
call fbsenv\scripts\activate.bat
Finally, install the required libraries. For PySide2 you would use —
pip3 install fbs PySide2 PyInstaller==3.4
fbs installs a command line tool fbs
into your path which provides access to all fbs management commands. To see the complete list of commands available run fbs
.
martin@Martins-Laptop testapp $ fbs
usage: fbs [-h]
{startproject,run,freeze,installer,sign_installer,repo,
upload,release,test,clean,buildvm,runvm,gengpgkey,register,login,init_licensing}
...
fbs
positional arguments:
{startproject,run,freeze,installer,sign_installer,repo,
upload,release,test,clean,buildvm,runvm,gengpgkey,register,login,init_licensing}
startproject Start a new project in the current directory
run Run your app from source
freeze Compile your code to a standalone executable
installer Create an installer for your app
sign_installer Sign installer, so the user's OS trusts it
repo Generate files for automatic updates
upload Upload installer and repository to fbs.sh
release Bump version and run clean,freeze,...,upload
test Execute your automated tests
clean Remove previous build outputs
buildvm Build a Linux VM. Eg.: buildvm ubuntu
runvm Run a Linux VM. Eg.: runvm ubuntu
gengpgkey Generate a GPG key for Linux code signing
register Create an account for uploading your files
login Save your account details to secret.json
init_licensing Generate public/private keys for licensing
optional arguments:
-h, --help show this help message and exit
Now you're ready to start packaging applications with fbs.
Starting an app
If you’re starting a PySide2 application from scratch, you can use the fbs startproject
management command to create a complete, working and packageable application stub in the current folder. This has the benefit of allowing you to test (and continue to test) the packageability of your application as you develop it, rather than leaving it to the end.
fbs startproject
The command walks you through a few questions, allowing you to fill in details of your application. These values will be written into your app source and configuration. The bare-bones app will be created under the src/
folder in the current directory.
martin@Martins-Laptop ~ $ fbs startproject
App name [MyApp] : HelloWorld
Author [Martin] : Martin Fitzpatrick
Mac bundle identifier (eg. com.martin.helloworld, optional):
If you already have your own working PySide2 app you will need to either a) use the generated app as a guideline for converting yours to the same structure, or b) create a new app using `startproject` and migrate the code over.
Running your new project
You can run this new application using the following fbs command in the same folder you ran startproject
from.
fbs run
If everything is working this should show you a small empty window with your apps' title — exciting eh?
Hello World App on Windows
Hello World App on Mac
Hello World App on Linux
The application structure
The startproject
command generates the required folder structure for a fbs PySide2 application. This includes a src/build
which contains the build settings for your package, main/icons
which contains the application icons, and src/python
for the source.
.
└── src
├── build
│ └── settings
│ ├── base.json
│ ├── linux.json
│ └── mac.json
└── main
├── icons
│ ├── Icon.ico
│ ├── README.md
│ ├── base
│ │ ├── 16.png
│ │ ├── 24.png
│ │ ├── 32.png
│ │ ├── 48.png
│ │ └── 64.png
│ ├── linux
│ │ ├── 1024.png
│ │ ├── 128.png
│ │ ├── 256.png
│ │ └── 512.png
│ └── mac
│ ├── 1024.png
│ ├── 128.png
│ ├── 256.png
│ └── 512.png
└── python
└── main.py
Your bare-bones PySide2 application is generated in src/main/python/main.py
and is a complete working example you can use to base your own code on.
from fbs_runtime.application_context.PySide2 import ApplicationContext
from PySide2.QtWidgets import QMainWindow
import sys
class AppContext(ApplicationContext): # 1. Subclass ApplicationContext
def run(self): # 2. Implement run()
window = QMainWindow()
version = self.build_settings['version']
window.setWindowTitle("HelloWorld v" + version)
window.resize(250, 150)
window.show()
return self.app.exec_() # 3. End run() with this line
if __name__ == '__main__':
appctxt = AppContext() # 4. Instantiate the subclass
exit_code = appctxt.run() # 5. Invoke run()
sys.exit(exit_code)
If you’ve built PySide applications before you’ll notice that building an application with fbs introduces a new concept — the ApplicationContext
.
The ApplicationContext
When building PySide2 applications there are typically a number of components or resources that are used throughout your app. These are commonly stored in the QMainWindow
or as global vars which can get a bit messy as your application grows. The ApplicationContext
provides a central location for initializing and storing these components, as well as providing access to some core fbs features.
The ApplicationContext
object also creates and holds a reference to a global QApplication
object — available under ApplicationContext.app
. Every Qt application must have one (and only one) QApplication
to hold the event loop and core settings. Without fbs you would usually define this at the base of your script, and call .exec()
to start the event loop.
Without fbs this would look something like this —
if __name__ == '__main__':
app = QApplication()
w = MyCustomWindow()
app.exec_()
The equivalent with fbs would be —
if __name__ == '__main__':
ctx = ApplicationContext()
w = MyCustomWindow()
ctx.app.exec_()
If you want to create your own custom `QApplication` initialization you can overwrite the `.app` property on your `ApplicationContext` subclass using `cached_property` (see below).
This basic example is clear to follow. However, once you start adding custom styles and translations to your application the initialization can grow quite a bit. To keep things nicely structured fbs recommends creating a .run
method on your ApplicationContext
.
This method should handle the setup of your application, such as creating and showing a window, finally starting up the event loop on the .app
object. This final step is performed by calling self.app.exec_()
at the end of the method.
class AppContext(ApplicationContext):
def run(self):
...
return self.app.exec_()
As your initialization gets more complicated you can break out subsections into separate methods for clarity, for example —
class AppContext(ApplicationContext):
def run(self):
self.setup_fonts()
self.setup_styles()
self.setup_translations()
return self.app.exec_()
def setup_fonts(self):
# ...do something ...
def setup_styles(self):
# ...do something ...
def setup_translations(self):
# ...do something ...
On execution the `.run()` method will be called and your event loop started. Execution continues in this event loop until the application is exited, at which point your `.run()` method will return (with the appropriate exit code).
Building a real application
The bare-bones application doesn’t do very much, so below we’ll look at something more complete — the Moonsweeper application from my 15 minute apps. The updated source code is available to download below.
Moonsweeper Source (fbs) PySide2
Only the changes required to convert Moonsweeper over to fbs are covered here. If you want to see how_ Moonsweeper_ itself works, see the original App article. The custom application icons were created using icon art by Freepik.
The project follows the same basic structure as for the stub application we created above.
.
├── README.md
├── requirements.txt
├── screenshot-minesweeper1.jpg
├── screenshot-minesweeper2.jpg
└── src
├── build
│ └── settings
│ ├── base.json
│ ├── linux.json
│ └── mac.json
└── main
├── Installer.nsi
├── icons
│ ├── Icon.ico
│ ├── README.md
│ ├── base
│ │ ├── 16.png
│ │ ├── 24.png
│ │ ├── 32.png
│ │ ├── 48.png
│ │ └── 64.png
│ ├── linux
│ │ ├── 1024.png
│ │ ├── 128.png
│ │ ├── 256.png
│ │ └── 512.png
│ └── mac
│ ├── 1024.png
│ ├── 128.png
│ ├── 256.png
│ └── 512.png
├── python
│ ├── __init__.py
│ └── main.py
└── resources
├── base
│ └── images
│ ├── bomb.png
│ ├── bug.png
│ ├── clock-select.png
│ ├── cross.png
│ ├── flag.png
│ ├── plus.png
│ ├── rocket.png
│ ├── smiley-lol.png
│ └── smiley.png
└── mac
└── Contents
└── Info.plist
The src/build/settings/base.json
stores the basic details about the application, including the entry point to run the app with fbs run
or once packaged.
{
"app_name": "Moonsweeper",
"author": "Martin Fitzpatrick",
"main_module": "src/main/python/main.py",
"version": "0.0.0"
}
The script entry point is at the base of src/main/python/main.py
. This creates the AppContext
object and calls the .run()
method to start up the app.
if __name__ == '__main__':
appctxt = AppContext()
exit_code = appctxt.run()
sys.exit(exit_code)
The ApplicationContext
defines a .run()
method to handle initialization. In this case that consists of creating and showing the main window, then starting up the event loop.
from fbs_runtime.application_context.PySide2 import ApplicationContext, \
cached_property
class AppContext(ApplicationContext):
def run(self):
self.main_window.show()
return self.app.exec_()
@cached_property
def main_window(self):
return MainWindow(self) # Pass context to the window.
# ... snip ...
The cached_property
decorator
The .run()
method accesses self.main_window
. You’ll notice that this method is wrapped in an fbs @cached_property
decorator. This decorator turns the method into a property (like the Python @property
decorator) and caches the return value.
The first time the property is accessed the method is executed and the return value cached. On subsequent calls, the cached value is returned directly without executing anything. This also has the side-effect of postponing creation of these objects until they are needed.
You can use @cached_property
to define each application component (a window, a toolbar, a database connection or other resources). However, you don’t have to use the @cached_property
— you could alternatively declare all properties in your ApplicationContext.__init__
block as shown below.
from fbs_runtime.application_context.PySide2 import ApplicationContext
class AppContext(ApplicationContext):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.window = Window()
def run(self):
self.window.show()
return self.app.exec_()
Accessing resources with .get_resource
Applications usually require additional data files beyond the source code — for example files icons, images, styles (Qt’s .qss
files) or documentation. You may also want to bundle platform-specific libraries or binaries. To simplify this fbs defines a folder structure and access method which work seamlessly across development and distributed versions.
The top level folder resources/
should contain a folder base
plus any combination of the other folders shown below. The base
folder contains files common to all platforms, while the platform-specific folders can be used for any files specific to a given OS.
base/ # for files required on all OSs
windows/ # for files only required on Windows
mac/ # " " " " " Mac
linux/ # " " " " " Linux
arch/ # " " " " " Arch Linux
fedora/ # " " " " " Debian Linux
ubuntu/ # " " " " " Ubuntu Linux
Getting files into the right place to load from a distributed app across all platforms is usually one of the faffiest bits of distributing PySide applications. It’s really handy that fbs handles this for you.
To simplify the loading of resources from your resources/
folder in your applications fbs provides the ApplicationContext.get_resource()
method. This method takes the name of a file which can be found somewhere in the resources/
folder and returns the absolute path to that file. You can use this returned absolute path to open the file as normal.
from fbs_runtime.application_context.PySide2 import ApplicationContext, cached_property
class AppContext(ApplicationContext):
# ... snip ...
@cached_property
def img_bomb(self):
return QImage(self.get_resource('images/bug.png'))
@cached_property
def img_flag(self):
return QImage(self.get_resource('images/flag.png'))
@cached_property
def img_start(self):
return QImage(self.get_resource('images/rocket.png'))
@cached_property
def img_clock(self):
return QImage(self.get_resource('images/clock-select.png'))
@cached_property
def status_icons(self):
return {
STATUS_READY: QIcon(self.get_resource("images/plus.png")),
STATUS_PLAYING: QIcon(self.get_resource("images/smiley.png")),
STATUS_FAILED: QIcon(self.get_resource("images/cross.png")),
STATUS_SUCCESS: QIcon(self.get_resource("images/smiley-lol.png"))
}
# ... snip ...
In our Moonsweeper application above, we have a bomb image file available at src/main/resources/base/images/bug.jpg
. By calling ctx.get_resource('images/bug.png')
we get the absolute path to that image file on the filesystem, allowing us to open the file within our app.
If the file does not exist `FileNotFoundError` will be raised instead.
The handy thing about this method is that it transparently handles the platform folders under src/main/resources
giving OS-specific files precedence. For example, if the same file was also present under src/main/resources/mac/images/bug.jpg
and we called ctx.get_resource('images/bug.jpg')
we would get the Mac version of the file.
Additionally get_resource
works both when running from source and when running a frozen or installed version of your application. If your resources/
load correctly locally you can be confident they will load correctly in your distributed applications.
Using the ApplicationContext
from app
As shown above, our ApplicationContext
object has cached properties to load and return the resources. To allow us to access these from our QMainWindow
we can pass the context in and store a reference to it in our window __init__
.
class MainWindow(QMainWindow):
def __init__(self, ctx):
super().__init__()
self.ctx = ctx # Store a reference to the context for resources, etc.
# ... snip ...
Now that we have access to the context via self.ctx
we can use it this in any place we want to reference these external resources.
l = QLabel()
l.setPixmap(QPixmap.fromImage(self.ctx.img_bomb))
l.setAlignment(Qt.AlignRight | Qt.AlignVCenter)
hb.addWidget(l)
# ... snip ...
l = QLabel()
l.setPixmap(QPixmap.fromImage(self.ctx.img_clock))
l.setAlignment(Qt.AlignLeft | Qt.AlignVCenter)
hb.addWidget(l)
The first time we access self.ctx.img_bomb
the file will be loaded, the QImage
created and returned. On subsequent calls, we’ll get the image from the cache.
def init_map(self):
# Add positions to the map
for x in range(0, self.b_size):
for y in range(0, self.b_size):
w = Pos(x, y, self.ctx.img_flag, self.ctx.img_start, self.ctx.img_bomb)
self.grid.addWidget(w, y, x)
# Connect signal to handle expansion.
w.clicked.connect(self.trigger_start)
w.expandable.connect(self.expand_reveal)
w.ohno.connect(self.game_over)
# ... snip ...
self.button.setIcon(self.ctx.status_icons[STATUS_PLAYING])
# ... snip ...
def update_status(self, status):
self.status = status
self.button.setIcon(self.ctx.status_icons[self.status])
Those are all the changes needed to get the Moonsweeper app packageable with fbs. If you open up the source folder you should be able to start it up as before.
fbs run
If that’s working, you’re ready to move onto freezing and building in the installer.
Freezing the app
Freezing is the process of turning a Python application into a standalone executable that can run on another user’s computer. Use the following command to turn the app's source code into a standalone executable:
fbs freeze
The resulting executable depends on the platform you freeze on — the executable will only work on the OS you built it on (e.g. an executable built on Windows will run on another Windows computer, but not on a Mac).
- Windows will create an
.exe
executable in the foldertarget/<AppName>
- MacOS X will create an
.app
application bundle intarget/<AppName>.app
- Linux will create an executable in the folder
target/<AppName>
On Windows you may need to install the Windows 10 SDK, although fbs will prompt you if this is the case.
Creating the Installer
While you can share the executable files with users, desktop applications are normally distributed with installers which handle the process of putting the executable (and any other files) in the correct place. See the following sections for platform-specific notes before creating
You must freeze your app first then create the installer.
Windows installer
The Windows installer allows your users to pick the installation directory for the executable and adds your app to the user’s Start Menu. The app is also added to installed programs, allowing it to be uninstalled by your users.
Before you create installers on Windows you will need to install NSIS and ensure its installation directory is in your PATH
. You can then build an installer using —
fbs installer
The Windows installer will be created at target/<AppName>Setup.exe
.
Moonsweeper Windows NSIS installer
Mac installer
There are no additional steps to create a MacOS installer. Just run the fbs command —
fbs installer
On Mac the command will generate a disk image at target/<AppName>.dmg
. This disk image will contain the app bundle and a shortcut to the Applications folder. When your users open it they can drag the app to the Applications folder to install it.
Download the Moonsweeper .dmg bundle here
Moonsweeper Mac Disk Image
Linux installer
To build installers on Linux you need to install the Ruby tool Effing package management! — use the installation guide to get it set up. Once that is in place you can use the standard command to create the Linux package file.
fbs installer
The resulting package will be created under the target/
folder. Depending on your platform the package file will be named <AppName>.deb
, <AppName>.pkg.tar.xz
or <AppName>.rpm
. Your users can install this file with their package manager.
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